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    Arma 3: How To Ruin A Game

    Arma 3 would be a good game if it weren't for the fact that the devs conflated theoretical simulation with experiential simulation. They factor all kinds of things into the experience of controlling a gun view with the mouse but in the end it just ruins the experience. One of the main things they don't understand is that it doesn't matter how much an 'actual' gun weighs. Abstract information does not make for simulation. The mouse weighs almost nothing so having the scope/iron sights move in a sluggish and delayed way and over shoot the aim point does not lead brain to a simulated experience but rather causes it to struggle with the clash of conflicting visual and tactile input. Even worse; it would be bad enough if the gun vew had either mouse acceleration (which would need the mind to constantly adjust) but it has intermittent and environment related acceleration/deceleration/overshoot. Add to that the fact that the user gets seriously out of breath just by bringing up the iron sights or scope and is positively asthmatic after running just ten metres then the game is all but unplayable. It seriously needs a mod to stabilize the weapon view and get rid of the stupid fatigue 'simulation'.