3. Before it was built, the entire facility was designed with video game software.
The same design software used in the games Halo and Mass Effect 2 created this indoor creation. Heiberg created the preliminary plan in Autodesk Maya and then dropped it into Unreal Engine to focus on more of the design. more of the factors into the design.
6. In the meantime, the park is always open for riders of all ages.
Photo’s courtesy of Will Heiberg.
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