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Video Game Designers Create A Real Life Mountain Bike Track

With 48,000 square feet of awesome design, there's even space for beginners.

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To mountain bikers, Portland, Oregon is a haven for obstacles to conquer.

Unfortunately, the weather doesn't always permit for outdoor mountain biking year-round.
wired.com / Via wired.com

Unfortunately, the weather doesn't always permit for outdoor mountain biking year-round.

For biking all year long, the "Lumberyard” was designed.

Will Heiberg, a former artist and producer for Liquid Development came up with the idea for this amazing indoor mountain biking facility.
wired.com / Via wired.com

Will Heiberg, a former artist and producer for Liquid Development came up with the idea for this amazing indoor mountain biking facility.

Before it was built, the entire facility was designed with video game software.

The same design software used in the games Halo and Mass Effect 2 created this indoor creation. Heiberg created the preliminary plan in Autodesk Maya and then dropped it into Unreal Engine to focus on more of the design. more of the factors into the design.
wired.com / Via wired.com

The same design software used in the games Halo and Mass Effect 2 created this indoor creation. Heiberg created the preliminary plan in Autodesk Maya and then dropped it into Unreal Engine to focus on more of the design. more of the factors into the design.

The park can now be used year round with all of the best obstacles.

Plans for expansion involve adding another 20,000 square feet of obstacles and park to ride in.

In the meantime, the park is always open for riders of all ages.

Full story from Adrienne So of Wired here.Photo’s courtesy of Will Heiberg.Click here to learn more about Autodesk Maya and other design software used to create the Lumberyard.

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