Why it's scary: Nevermind might seem like standard first-person horror fare at first glance: There's plenty of spooky imagery, but nothing game-changing. However, there's one twist to the game that sets it apart from the rest.
It knows how scared you are.
Nevermind is one of the first horror games to use actual biofeedback through sensors to adapt the game to each individual player. You play while wearing a sensor that measures your pulse, and when your pulse increases due to fear, the game becomes scarier.
This is a surefire way to make freaked-out players freak out even more, but it serves a more helpful purpose: If you can learn to calm your heartbeat in the face of the game's most horrific moments, they'll be easier to handle. You might find that you're better at controlling your fear by the time you're done.
Watch a playthrough here.
Available on: PC