I don’t really know what to think about this article. On the one hand, Bioshock Infinite really is so good that the only possible way to improve on it is to give more of it to us, and opening up the world so that the game can be played in a number of ways would be great. That said, I’m not a huge fan of sandbox games, which is the typical approach game developers take when they want to make a “go anywhere, do anything” game; there’s too much freedom and not enough structure for me. That’s a personal choice. I don’t really agree that it shouldn’t be a first person shooter, though; like it or not, it is part of a series of games. The Shock series has always been first-person. Irrational Games saying, “we’re going to make a new Shock game but it won’t be an FPS” would be changing things fundamentally. It’s like Nintendo saying, “we’re going to make a new Mario game but it’s not going to be a platformer, it’s going to be a puzzle game”. Well, they did that; it was called Dr. Mario. It was hardly bad, but at its heart it wasn’t a Mario title in the way the public understands what a Mario title “means”.