back to top

A Beginner's Guide To TARDIS Rooms

It really is bigger on the inside. Seems to be more of a floating pleasure barge than stalwart defender against alien threats.

Posted on

1. The Control Room Through the Years

ngfagossamer.tumblr.com

The most consistently seen part of the TARDIS, this room is used by the Doctor to single-handedly steer a time and space machine designed to be driven by no fewer than six simultaneous pilots.

3. The Art Gallery

Shown off in the episode "The Invasion of Time," the art gallery cleverly doubled as a hidden ancillary power station. A switch on the Venus de Milo shut off the illusion and allowed access to the emergency power.

Advertisement
Advertisement

7. The Cloister Room

images3.wikia.nocookie.net

The room is used to house the Cloister Bell, an alarm meant to be sounded only in times of extreme danger. It was considered a Cloister emergency only if the actual TARDIS was itself greatly threatened.

The Eye of Harmony

mywhovianblog.tumblr.com

Housed inside the Cloister Room, the Eye is a power source for the Time Lords. According to the 11th Doctor, it was achieved by "[ripping] the star from its orbit, [and] suspend[ing] it in a permanent state of decay."

8. The Swimming Pool (Then)

stuartreviewsstuff.wordpress.com

First seen during the episode "The Invasion of Time," the swimming pool had not been seen in decades before reappearing in "Journey to the Center of the TARDIS." It had been mentioned, however, and even figured into the saving of River Song's life once.

Advertisement
Advertisement

14. The Architectural Reconfiguration System

thisisantares.tumblr.com

Also known as the Tree of Life, this room serves as a way for the Doctor to create anything he needs. Making it partly the Room of Requirement from Harry Potter, and partly a "do over" button.

Bonus: The Blueprints

s182.photobucket.com

An approximation of the actual size and layout of the TARDIS.

This design leaves ample room for other rooms mentioned over the course of the Doctor's tenure, including:

• Holding Ring - Preserved rooms

• Bathrooms - Minimum fourteen

• Laboratory

• Box Room - Storage

• Laundromat

• Zoo

• Cricket Club

• Salon/Boot Cupboard

• Kitchen

• Gardens

• Garage

• Croquet Court

• Sick Bay

• Drawing Room

• Sun Room

• Scullery Room

• Squash Court - Minimum seven

• Gymnasium