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    9 Steps To Beating The Heat With Night Fricket

    Fricket is a simple and fun summer yard game. Beat the record heat and play after the sun goes down. If you don't already know how to play, here are some instructions to get you going!

    Fricket is a non-contact game of skill and amusement. The use of a flying disc, 4' wickets and some plastic cups equates to potentail hours of entertainment. Fricket is also frequently called Cups, Suzy Sticks or Disc Cricket. (FYI, the name “Fricket” is derived from the combination of the words "Frisbee" and "Cricket.") By adding a few points of illumination you can play well into the cool of the evening, adding a new dimension to this already fun game as you do. So without further ado, instructions for night Fricket.

    1. Safety First...

    2. Friends:

    3. Supplies:

    4. Illumination:

    5. Flying Disc:

    6. Setup:

    7. Play:

    View this video on YouTube

    www.frickets.org, sticksncups.com / Via http://YouTube

    A game is played by two teams of one or two persons each. Each team takes turns attempting to split the other team's wickets. Games are played to 11, 15, or 21 points, and points are earned as follows:

    If a cup is knocked off by an incoming disc and it touches the ground, the throwing team earns 1 point.

    If the knocked-off cup is caught by a receiving team member with one hand before it touches the ground, the receiving team earns 1 point.

    If the disc passes between the wickets without touching, the throwing team earns 2 points.

    Interesting (but feasible) scenarios:

    If a team manages to dislodge both cups (i.e., double cups), points are scored based on whether each cup is caught or not.

    If a receiving team, in the action of catching the disc or a cup, causes a cup to be dislodged and strike the ground, the newly dislodged cup will be scored for the throwing team. However, if the receiving team legally catches the newly dislodged cup, no points for that cup will be scored by either team.

    Bobbling – intentional or accidental – to gain control of the cup is permitted, as long as the cup is not touched with two hands simultaneously or trapped against the body. Bobbling may occur between team members, but the same rules apply.

    Narcissism Clause:

    A game may be played under any variations of the rules agreed upon by the two teams. Such things as length of game, distance between wickets, and style points can easily be altered to suit the level of play.

    Other Rules:

    The wickets serve as throwing lines for each team, and throws can be made inside or outside of the defending wickets. It is not necessary for the thrower to establish a pivot foot before throwing. Any type of throw is permitted as long as the thrower does not pass in front of the wickets before releasing the disc.

    Receiving players are allowed to take any position in anticipation of the throw as long as no receiver’s hand is closer than one disc diameter from each wicket or cup. Receiving players may not touch the disc until after it has passed their defending wickets.

    Violations:

    Foot Fault - If a throwing player steps beyond the wickets, the receiving team shall call "foot fault" and no points shall be scored by the thrower. Points earned by the receiving team for a catch are scored. In the event of a contested foot fault, the disc returns to the thrower to be re-thrown. No points are scored by either team for the disputed throw.

    Goaltending - The receiving team shall not touch the disc until it has completely crossed their wicket line. If a goaltending call is made by the throwing team, the disc shall be returned to the thrower to be re-thrown. The receiving team shall not take a position that interferes with the throw by the throwing team.

    Two-hand Catch - Falling cups must be caught with one hand to earn points. If a receiving player, in an attempt to catch a cup dislodged from a wicket by the disc, contacts the cup with both hands simultaneously, points will not be earned by the receiver. The receiving player may touch the cup with both hands if not done simultaneously. If two receivers touch the cup simultaneously, points will not be earned by the receivers.

    Trapping - Falling cups may not be trapped with his or her hand against any portion of his or her body or his or her partner’s body. If a receiving player traps a dislodged cup, no points will be earned. If a cup lands upon any portion of a receiving player’s body (other than an open palm), and remains stationary, the cup shall be counted as not caught, as any attempt to pick up the cup will result in a trap.

    Grounding - If the disc touches the ground prior to striking a wicket or passing between the wickets, no points are awarded to the throwing team. If a cup is dislodged and legally caught by the receiving team, that cup will be scored.

    Disputes are to be resolved by mutual agreement. If no agreement can be reached between the teams, the disagreement shall be referred to onlookers for a decision. If a consensus cannot be reached by that method, the disc shall be returned to the thrower for a re-throw.

    8. Bring On The Night!

    9. Play In The Dark:

    For additional rules you can visit Frickets.org. For these and other great light up toys visit FlashFlight.com. You can also visit FlashFlight on FaceBook, Or check out more videos on YouTube.