1. Split up your whole group into two even teams. Got a large family? No problem at all, there's no real limit to how large each team is.
2. Decide team blue and red, and assign each team a captain. That team captain, or "spy", will pair up with the other teams "spy" on one side of the board. They aren't working together, but they are working off of the same "key card" with all of the answers on it.
3. Lay out a five by five grid of "codenames" which each have only ONE word on them. (shown above)
4. Pick a "key card" which will have a random pattern of squares that mirror the grid on the table. This card will tell each team "spy" which words belong to their team.
5. The purpose of the game is for each "spy" (team captain) to give one-word clues that can point to multiple words on the table while avoiding those that belong to the opposing team. Choose your word carefully, because the word you choose could signal to them the other team's word! Or WORSE, the "double agent card" which ends the game immediately in favor of the other team.
6. The teams compete to see who can make contact with all of their agents first. Switch up the team "spy" each round and get a shot at giving one-word clues yourself!
Box set includes: 16 agent cards in two colors, one double agent card, seven innocent bystander cards, one assassin card, 40 key cards, and one rulebook.