3. A “yahtzee” (five dice showing the same number) can be used for full points in a scoring section for which it doesn’t fill the requirements (like a straight).
In order to do so, however, the original “yahtzee” box must already be filled, as must the entire top half of the scoring sheet.
4. The winner in Jenga is the person whose turn it was right before the tower got knocked down.
Many people play where everyone wins except the person who knocks over the tower. Following the original rule encourages friendly competition and ribbing of the person who plays after you.
6. In Risk, you can move armies from any territory to any territory you possess, as long as you can get there through countries you’ve conquered.
This “expert” rule is different from the normal rule, which says you can only move to a country that touches the country you’re on.
7. In Trivial Pursuit, a player who gets no questions wrong can start and end the game on one turn, collecting all pieces along the way.
A variant rule prevents this from happening by ending a player’s turn on a wrong answer OR whenever a player earns a pie piece.
8. In Clue, you cannot occupy the same space as another player, even if you’re only using it mid-move to get to another space.
Which means, if a player’s token is on the space in front of a door, you cannot proceed through that door until the token is moved.