2. Kabaddi

3. Yabusame

4. Pato

6. Insuknawr

7. Kho Kho

8. Jai Alai

9. Mallakhamb
10. Stilt Racing

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Country/civilization of origin: disputed throughout Southeast Asia (Thailand, Malaysia, Singapore, Brunei, Philippines, Vietnam, Indonesia, Laos)
First played: ~1829
Why it needs to be stateside: Think volleyball meets soccer meets hackie sack. This action-packed game puts aerial maneuvers and gravity-defying kicks on display. With rules similar to volleyball, the three-person team is only allowed three touches (only using their feet, chest, knee, or head) to get the ball returned to the other side of the court.
Country/civilization of origin: India
First played: 1918 (with ancient origins)
Why it needs to be stateside: Kabaddi is a contact team sport that requires no equipment played on a rectangle court. The point of the game is to tag defenders out on their side of the court while holding your breath. If the defenders wrestle you to the ground and force you to inhale while on their side, you are considered out.
Country/civilization of origin: Japan
First played: 12th century
Why it needs to be stateside: A former training regiment of samurai, Yabusame is an art of precision and accuracy while skillfully controlling a speeding horse with only the use of the rider's knees. Audiences will be awe-struck by the skill and technique required to master mounted archery.
Country/civilization of origin: Argentina
First played: 1610
Why it needs to be stateside: Replace broomsticks with horses, quaffles with a rope-covered ball, and what do you have? A real-life form of quidditch! A mix of polo and basketball, Pato is a sport where two teams go head-to-head trying to score in each other's goals all while riding horseback. Formerly played with a duck in a basket (where the game gets its name – pato is Spanish for duck), the game has evolved to use a ball with six handles.
Country/civilization of origin: China
First played: Third century BC
Why it needs to be stateside: Some 18–20 paddlers rowing in unison to the beat of a drum? Yes, please! The time-honored tradition of the dragon boat racing exemplifies strength, endurance, and teamwork.
Country/civilization of origin: India
First played: Unknown
Why it needs to come stateside: Contrary to the principles of the tug-of-war, insuknawr calls for participants to use their strength and leverage to push their opponent outside the ring.
Country/civilization of origin: India
First played: 1935
Why it needs to come stateside: An organized game of tag. Nine people on one team sit/kneel in the middle of the field. Three chasers from the opposing team are tasked to tag all within a 8–9 minute time span. The person who tags all opposing players is awarded the points.
Country/civilization of origin: Spain
First played: 1798
Why it needs to come stateside: Deemed the "fastest sport on Earth," jai alai uses an extremely hard ball,pelota, that can travel up to 180 mph. Similar to racquetball, jai alai is started by the serving the pelota out of a long, curved basket worn on the hand, known as a cesta. Opposing player(s) have one bounce to catch the pelota and fling it back to the wall in one continuous motion. The pelota is volleyed until it is either missed or goes out of bounds.
Country/civilization of origin: India
First played: 12th century
Why it needs to come stateside: Astonishing gymnastics performed on a wooden pole. Those who practice mallakhamb must exhibit strength, agility, balance, and flexibility to incorporate holds, contortions, and transitions throughout their performances.
Country/civilization of origin: China
First played: Unknown
Why it needs to come stateside: Racing is one thing, but racing with stilts takes things a whole new level. At varying distances, competitors attach 3-foot-high bamboo stilts to their feet as they try to accomplish the fastest time.