I stand my ground.Turn them all to statuesShout WAAAAGH!Do somefing all tactical likeFinally fulfil my oath to dieRead the best Grudges from the Book!Slaughter the enemies like cattle!Raise them as my… childrenI embrace death!I call on Sigmar for guidanceI hibernateDestroy the fleshlingsTalk to my Squiggly BeastI win, anywayI take the fight underground!I cheat, cheat, cheat!Fly high then attackI organise an ambushI demand the foes lose!I WILL winI summon the storm
Getting some kip afterwardsWinningLooking beautiful while doing itTaking trophies to the herdstoneSpreading corruptionCheatin'Serving Gork’s – or maybe Mork’s - willRetaking my lost holdKilling grobi scumSeeking vengeanceMaking sure no plants were harmedFeeling the presence of Sigmar flow through meThat my brothers remain safeMy childrenMe!Plenty of enemies to killMy clan beside meStrong winsLots of grudges to avengeDis stoopid hat I’m wearin’Brave disciplined men
SolidaritySlaughterPowerGoin’ southVengeanceHonourThe ThroneFaithFamilyKnowledgeRebirthWAAAAGH!RootedEightSneakin’HornsScintillatingMountainDhar
HoundsNone! All beasts are traitorousSpleenrippa (with Squiggly coming in a close second)A dead Black GoblinMountain goatsGobblaJabberslytheGhorgonsBeasts are ugly!DorgharDwarf (they're so squishy!)A griffonDirewolvesBatsA VarghulfI have no time for such fripperies when there are grudges to be settledA dragon to killMy wyvern, SkullmuncherDead rat manA beetleDeathclaw
Return to the palace and ruleAssert my authority over the collegesTrounce the ‘umie gitz!Try and find a decent pint of Bugman’sMock the shoddy manling buildingsTake my rightful place on the throne of mine unloving empireSo many minions to… ‘convert’…I avoid Altdorf at all costs – I would leave immediately!I visit the temple of SigmarVisit the municipal gardensI would never be caught in some fleshling made forestFind the local Bugman’sRampage!Seek out city dwarfs for an expedition to reclaim my lost hold!Enslave the populaceAnnounce the coming of ChaosFind a tailorLet the soul harvest beginStart swinging StarcrusherTear down the heart of civilisation
Going back to sleepBroodingIn one of my dark princes’ boudoirsRipping skulls from bodiesReading a certain magazine…AloneTurning lead into goldSlaughterin’Claiming souls for my dark mastersEntertaining in the courtsA good dance around the fireOn the throne of Karak Eight PeaksTravellin’ southDrinking – lots and lots…Drinking mushroom brewFeasting with my clan and kingDrinking poncey wine under the starsDining on the finest red wineBeing deep in studyPracticing necromancyPraying to Sigmar for guidance
My wifeThe mountainsFleshGorthorA warrior priest who shares my beliefsBe'lakor (but only to see him squirm)SolitudeBray-shamans to order aroundMy Slayer oath – my constant companionGobblaMy ghostly ancestorsDa ImmortulzValayaIsabella – but don’t tell Vlad!Squiggly BeastI should say my queen – but I always sleep with the Book!My family reunitedMy lost treekinDon’t know but this bloody crown won’t stop talkin’ to me!ArielMy lovely undead children
Which Total War: WARHAMMER Legendary Lord Are You? BUMPER EDITION
A man of astounding military prowess, as gifted a warrior and commander as he is a statesman. That man is Karl Franz; Prince of Altdorf, Elector Count of Reikland and Emperor.
Balthasar Gelt has won the Empire a great many victories. That being said, he is not wholly trusted. There are those who view his patriotism and valour as mere extensions of his shimmering robes, intricate distractions designed to obscure the Patriarch’s true nature.
No one knows much about Grimgor before he staggered out of the Blasted Wastes with the Immortulz, his bloody-minded bodyguard. Even for a Black Orc, Grimgor’s thirst for war was exceptional.
Azhag is unusual amongst Orcs, and all the more terrifying because of it. Whereas most Orcs rely only on their brutish strength to achieve their ends, Azhag can grasp far-seeing strategy, utilising it to gain the edge on his enemies
There are few kinds of monsters that walk the world that Ungrim Ironfist has not slain in battle. Armed with the enormous Axe of Dargo, Ungrim deals death – carving a path of red ruin before him while singing songs of old in a booming voice.
Thorgrim Grudgebearer is the current High King of the Dwarfs. He is a throwback to the High Kings of old - eager for new conquests, mighty in battle, and a merciless enemy.
Mannfred Von Carstein exhibits a characteristic that, in addition to his Vampiric speed and strength, is exceedingly dangerous. That characteristic is cunning.
It is said that the end goal of power is power itself. In no being, living or dead, is this personified more singularly than in Heinrich Kemmler. An avid enthusiast of the necromantic arts from his youth, by the time he was a man his command of the nefarious, morbid magics that rule the dead were powerful almost beyond equal
Ghorst encountered Mannfred von Carstein, who saw the powerful madness growing in Ghorst's eyes and began to teach Ghorst the secrets of necromancy, even going so far as to gift him an unholy tome of magic. It is no longer a desperate adventurer that answers to the name Helman Ghorst.
Volkmar the Grim is head of the Cult of Sigmar and the most powerful religious leader in the Empire. He is a pious and foreboding man who is utterly devoted to the destruction of Chaos in all its forms. Volkmar is a holy terror on the battlefield, a man who fights with the fury of Sigmar himself.
Orion is the king of Athel Loren. When his realm is threatened, Orion is the first to fight in its defence. Taking up his mighty weapons of war, he winds his great horn and calls Athel Loren to the Wild Hunt.
Now Durthu's benevolence is gone, replaced by an abiding madness. No longer is he a healer and teacher; he has taken up a sword and become solely a destroyer. He makes no distinction between the lost, the innocent and the wicked - all who tread Durthu's beloved glades without leave are doomed if the Elder happens upon them...
The greatest herald of Gork and Mork, he appears in battle as a gyrating lunatic, actively seeking out the heart of the conflict where wizards normally fear to tread. Indeed, when Wurrzag is present, those gifted in the magical arts are advised to steer a wide berth, as magical mishaps are rumoured to befall those nearby.
Grombrindal, The White Dwarf himself, is a hero from the time of legends. Rumours abound as to his true identity. Some say he is the living incarnation of Snorri Longbeard himself; others that he was betrothed to the goddess Valaya, protector and bestower of magical resistance. Either way, he is a powerful living symbol of hope and pride for the Dwarfs and, in times of dire need, he may appear in the flesh to help the Dawi through their tribulations.
Belegar has dedicated his life to reclaiming Karak Eight Peaks, and has established himself as a master of subterranean warfare. It is said amongst Dwarfs that his warrior skills are second only to those of the Slayer King, and that at need, Belegar can summon the vengeful powers of his ancestors. Yet for all his victories, Belegar remains embittered, vowing to one day reclaim all of Karak Eight Peaks for his own.
Skarsnik is the chieftain of the Crooked Moon tribe and the most powerful Night Goblin in the Worlds Edge Mountains... He is a mastermind when it comes to laying complex ambushes and setting elaborate traps. When necessary, however, the self proclaimed Warlord of the Eight Peaks is more than capable of leading an assault
The greatest and most terrible of all the Bray-Shamans is the beast known as Malagor. Hailed as the Dark Omen, Malagor travels widely from warherd to warherd, whispering his insidious, evil counsel to the chieftains and accompanying them to battle against Mankind. Man has learned to fear Malagor as a devil without equal, and even the merest sign of his presence can send the defenders of a town into the cold embrace of terror...
Of all the chieftains that lead the warherds, by far the greatest scourge upon Mankind is Khazrak the One-eye. There are towns that Khazrak has destroyed so utterly that the forest has entirely reclaimed the land, roads that once led to bustling settlements now petering off into the undergrowth. It is said that the Emperor's cartographers can scarcely keep up with the devastation Khazrak is wreaking, their maps rendered obsolete as more and more towns are destroyed.
Though he appears to be little more than sixteen summers of age, Sigvald the Magnificent has blighted the world for over three hundred years. Such are the depths of Sigvald's self-obsession that he will even call his retainers to attend him with their mirrors in the midst of battle, preening and murmuring compliments to himself as men plunge into battle and die all around him.
Archaon is the Lord of the End Times, the vessel through which the Dark Gods will unite their followers and turn the whole world into a Realm of Chaos. He is an individual whom all the Chaos Gods have bestowed their gifts upon. Of all the Everchosen of Chaos who have assailed the world over the ages, Archaon is the most ruthless and powerful. At the heart of Archaon's army is his old warband, the Swords of Chaos, the most dread group of Chaos Knights ever to have blighted the world.
Kholek Suneater is a Shaggoth of tremendous age. He is one of the first-born kin of Krakanrok the Black, father of the Dragon Ogres. Kholek was present when the terrible pact with the Dark Gods was forged, pledging their race to an eternity of servitude in exchange for immortality. The sagas tell that Kholek's part in the bargain was such an affront to nature that the sun hid its face behind a bank of stormclouds and has never looked upon Kholek since that fateful day. True enough, Kholek's coming is heralded by roiling black thunderheads. Where the Herald of the Tempest walks, a raging storm blots out the sun.