back to top

Should PLAYERUNKNOWN'S BATTLEGROUNDS Retreat After Micro-Transaction Backlash (Case And Key System)

What does PLAYERUNKNOWN'S BATTLEGROUNDS have to say about their recent backlash?

Posted on

Month 4 Patchwork is finally here!

PLAYERUNKOWN'S BATTLEGROUNDS has publicized their Month 4 Patch Notes, clearing up some of the confusion behind their controversial decision to incorporate a "case and key" system into their game. This is what they had to say on the topic.


Today we will look at what we have updated in our 4th monthly update.But before doing so, I feel that I am indebted to our fans and community to address to the reaction we have been receiving regarding our soon-to-be-tested “crate and key system”. While our intention was and still is to add the full feature to the game when we move into actual release, we do need to test it prior to launch and at Early Access so that it is stable and ready to be fully introduced to our community. The idea of testing, prior to full implementation, is at the heart of adding every new game feature in our game, and this includes the crate and key system which we believe will serve as the foundation of a healthy economy after launch. This is an economy that would and should benefit all players - both who are willing to pay and who are not willing to pay for vanity items. It is important that all our players are able to enjoy the various items that will be provided for customization, and it is even more crucial that we have a stable self-sustaining economy that maintains the value of the items you have purchased or gained.I do understand your concerns about the system, but I feel testing for a sturdy economy on the Steam Marketplace is necessary at this stage and ultimately beneficial for the game. And once again, this is a purely optional system, and you are not forced into participating if you do not feel like it. You will still get a fully featured game, with a polished Battle Royale game-mode, a wide variety of weapons and vehicles to play with, stat tracking, ranking and leaderboard systems, 2D and 3D replays and much more. But still, I must admit that our messaging wasn’t very clear, so I extend my sincere apologies for the confusion caused. The process of communicating our intentions precisely to our fans and communities should have been done in a more careful and prudent manner. I’ve learned a lot, and we’ll try to communicate better moving forward. Having said, please allow me to further elaborate on the crates and how it works. Like the current free-to-open system, you will be limited in the number of crates you can receive each week, with the crate prices being reset each Monday. Currently, this limit is set to 6 crates per week, and you are free to trade them on the Steam Marketplace. I also want to point out that the full cosmetic system is still being discussed internally, and we are taking your concerns into consideration when it comes to the ability to get free cosmetics by playing the game."


PLAYERUNKOWN'S BATTLEGROUNDS is sticking by their decision to fully integrate this micro-transaction system into their game, despite the backlash their community gave them when they initially announced this move. The community was left in complete chaos in fear of having their beloved game plagued with a wretched "Case and Key" system. I was on the fence in regards to the topic, I gave both sides proper speculation. As a casual player, there is nothing more annoying than a game pushing it's "greedy" micro-transactions in your face at every possibility imaginable. It becomes unappealing when you've supported the development team by purchasing the game and they turn around and ask for more money, I get that. There's also the annoyance of cosmetic inequality, this is the idea of the free/traditional vanity items looking so grotesque that customization is practically rendered useless, the free wardrobe will resemble something similar to a homeless man or a starving Nigerian, while the paid vanity items resemble articulate crafts at the hands of the divine. There's nothing more frustrating than venturing through a wasteland, being tactical and serious just to be killed by a man with a cotton candy colored weapon, who then proceeds to teabag your corpse with his flaming neon jumpsuit.

On the other face of the spectrum from PLAYERUNKNOWN'S position, they feel as if they need to generate a consistent income in order to cover the expenses of running a very popular game. We all know that PLAYERUNKNOW'S BATTLEGROUNDS has a very small development team that works very hard to please their expansive player base. Despite having major success with early sales, they need to generate a consistent income to pay for the costs of running an independent game as successful as PLAYERUNKOWN'S BATTLEGROUNDS. The "Case and Key" system is a marvelous business model that will keep this game around for a very long time (if players fork money over of course). This system will also intergrade a player run economy which could potentially be great for our steam wallets! There's nothing more satisfying than reciving a free Case and Key and unboxing something worth hundreds of dollars, selling that and purchasing a plethora of games on steam! If you're one of those players that is incredibly upset about this move, just remember that the more money PLAYERUNKOWN'S generates, the more they can put into the game we all enjoy. There's also the option of you know, not spending money on these items.

I am all for this move! I don't think i'll be forking out loads of my hard earned cash on vanity items, but I guess we will have to see when the time comes. If you haven't read the entire post from PLAYERUNKOWN'S BATTLEGROUNDS, be sure you do. They've got loads of updates coming, improving a lot of the issues with their game (hopefully no more unrendered buildings). I'll leave you all with a link to the MONTH 4 PATCH NOTES.

This post was created by a member of BuzzFeed Community, where anyone can post awesome lists and creations. Learn more or post your buzz!