1. Eleven Seven, the counting game that starts innocently enough, until the rules get crazier and crazier.
You stand in a circle and each person counts up, between the numbers 1 and 21. The person who says "21" gets to change a number in the next round to a gesture, action, or word — basically anything other than just saying that number. The first rule is always switching 7 and 11. (The pattern is: 1-2-3-4-5-6-11-8-9-10-7-12-13...)
If you forget to do whatever the rule is for a number when it's your turn to say it, you take a drink. It’s great because a large group of people can play at once and the drunker you get, the more absurd the rules become.
2. Most Likely, the game where you get to find out *exactly* what everyone thinks about you.
Everyone sits in a circle and one player asks a "most likely" question, like "Who would be most likely to accost Channing Tatum in public?" or "Who would be most likely to eat someone else's sandwich from the refrigerator at work?"
On the count of three, everyone points to whoever they think would be most likely to do whatever act was mentioned. You have to take a drink for every person who's pointing at you (so if seven people think you'd accost Channing Tatum, you have to take seven drinks).
3. Pizza Box Coin Flip, a create-a-rule game where you make a masterpiece of a game board out of a pizza box.
4. Drunken Artists, a version of Pictionary where your drawing skills will get you drunk.
Players take turns being the timer and being the artist. At the beginning of each round, the timer will whisper a word to the artist and start the clock. As the artist draws the word on a large pad of paper, the rest of the players shout out what they think the picture is supposed to be.
After someone guesses correctly, the timer looks at how many seconds have passed. The artist has to take a drink for every 20 seconds that went by before someone figured out what they were drawing. For example: If 1 minute and 40 seconds elapsed, they'd have to take five gulps of their drink.
If the artwork is so indiscernible that the group just gives up trying to guess, the artist has to take a shot.
5. Civil War, a high-energy beer pong/flip cup combo with two teams, three balls, and a lot of beer.
You make two teams of three people each. Team 1 stands across from Team 2. Each person arranges three cups in a triangle in front of them. You have three ping-pong balls, and one team starts with two and the other has one. You basically shoot whenever you get a ball — there aren't any turns. And you shoot at anyone on the opposing team that you like, not just the person across from you.
When you make someone’s cup they have to immediately drink it and then flip it successfully before they can start playing again. If all three of someone’s cups are made, they can only play defense: catch the ball for their teammates who still have cups the other team hasn’t made yet. It’s really high-energy and we get so competitive with it!
6. Drunk Jenga, a create-a-rule game that you can play over and over again.
To play, you write a command on the bottom of each Jenga piece, for example, "use your non-dominant hand for the rest of the game," "kiss the person to your right," "take a shot with the person across from you, etc." When you pull a block, you have to do whatever it says. And if you make the tower fall, you have to finish your drink. Everyone always ends up having a good time!
My friends and I play this one, and we build a new set by playing regular Jenga, but every time you pull a block you have to come up with a rule to write on it, so one person doesn't come up with all the rules. And after going through a couple towers that first time, you never know if you're going to pull a rule or have to create one. Suspense!
Inspired? Get Jenga on Amazon for $14.76.
7. Dice Dare — where you never know *who* will have to do whatever crazy dare you come up with.
One die required. The roller picks a number and dares someone to do something (take a shot, get that person's number, etc.) if they roll that number.
Here's the kicker: If the roller rolls a 6, then the roller has to complete that dare instead! So the roller should only dare someone to do something that they themselves would do. So fun!
8. Think 'n' Drink, where you'll rack your brain for every celebrity name you know while you chug, chug, chug.
Drink while you think! You say a celebrity's name and the person next to you has to think of a celebrity whose name begins with the first letter of your celebrity's last name. But they have to drink the whole time they're thinking of the name!
If you use a celebrity with alliteration like Kim Kardashian, then you go back 'round the other way. It gets you fucked and it's surprisingly hard to think of people when you're under pressure! To make it easier, you can also name characters from movies or TV shows.
9. Stack Cup/Slam, another beer pong knockoff that gets more challenging (and hilarious) as it goes.
It was always a riot but not many people seem to know it. It's the same materials as flip cup/beer pong: plenty of Solo cups, two ping-pong balls, and a table. There's no limit to how many people can play, but it needs at least five to be fun.
Setup: Fill all but two cups to beer-pong level and organize the cups into one circular bunch, centered in the middle of the table. We sometimes did the middle cup as a shot or a mix of whatever liquors we used — that's the final cup. Everyone stands around the table.
The (random) two people that start the game are given one empty cup and one ping-pong ball each. They set the cup in front of them, and bounce their ball into the cup. Once they make their cup, they pass the cup and ball to the person on their right, who has to bounce the ball into the empty cup.
When you make it into the cup while the person to your right is still bouncing, you stack your cup on top of their cup (and give them your ball). That person then has to stop bouncing, pass the stacked cups to the right (with their ball), pick up a new cup, drink it, and proceed to bounce the ball into the cup. As the cups pile up, you're shooting on the large stack. This makes it increasingly difficult!
If a player makes their bounce on their first try, they can pass their cup to ANYONE at the table who isn't bouncing. And if you're bouncing and accidentally make a cup in the center of the table, you have to drink that cup, stack it on top of your previous cup, and keep bouncing.
10. Hawaii Five-O, a hilarious hybrid of 20 questions, the classic 1968 crime show (or maybe the remake), and cheap beer.
This is basically 20 questions, going around the table. Somebody's "it," aka McGarrett, and quietly decides who the culprit will be (either in the group or a celebrity/character from TV). They say “A crime was committed,” then start to give out clues about whoever they picked, based on the questions people ask.
When someone thinks they know who “committed the crime” they yell out “Five-O!” and make their guess. If they're correct, McGarrett says “Book 'em, Danno” and everyone at the table drinks. BUT IF THEY GUESS WRONG, McGarrett yells out “TIDAL WAVE” — at which point the incorrect guesser has to leap on top of the table and “surf” while chugging a beer (and everyone throws beer at them). It's pretty much a summertime outdoor game...but not always.
11. Roxanne and Thunderstruck, two games where you get to listen to ~classic~ songs and also (you know what's coming)...drink.
Roxanne is a great drinking game for a group of people. Divide into two teams. Everyone has a same-sized bottle of drink — beer, cider, wine cooler, or whatever each person fancies for themselves. Now, put on the '80s classic "Roxanne" by the Police. One team has to stand up, take a sip from their bottle and sit down every time Sting sings “Roxanne,” and the other team does the same when he sings “red light”. That is the only time you’re allowed to take a swig from your bottle.
The goal is to finish your bottle exactly when the song ends, not before, and to not have anything left over at the end. You can’t be too greedy in the beginning but you don’t want to have to manically gulp drink towards the end either! The last minute or so of that song is just Sting repeatedly singing “Roxanne, put on the red light,” which makes for a hilarious final sprint of frenzied people jumping up and down in a desperate attempt to keep up with the song.
You play the song "Thunderstruck" by AC/DC. One person starts drinking the first time they sing "THUNDER" and has to keep drinking until "thunder" or "thunderstruck" is said again. You just go in a circle until the end of the song, but some of the times are much longer than others.
12. Connections, the card-based drinking game with no real strategy but plenty of fun...and booze.
We call it Connections! You simply gather around a table with a deck of cards, and evenly distribute the deck between the players, all cards face-down. Whoever's sitting next to the dealer flips one card over, then the next person flips theirs. If there's a connection, both players have to drink for the number of seconds that's on the highest card. You can connect two possible ways: by suit (hearts, diamonds, etc.) or by card number (a two and a two, or a jack and a jack, etc.). Another unconnected player counts down to two (if the counter says "one", they have to finish their drink; there’s no card that’s equivalent to one — we play ace as high for added drinking) to make sure everyone's drinking the right number of seconds.
If you do make a connection, the next person flips their card. If it connects to the previous card, all three people have to drink. (And so on...) If you don't make a connection, the player next to the dealer discards. The other person leaves their card face-up, and the person next to them flips a card to see if there's a connection. (And so on.)
It’s great for pre-games because you can get drunk so quickly if the cards are in a good order and you get a lot of connections!