Games do the exceptional and the extraordinary, but they barely touch the everyday (and when they do, they have catastrophic server issues). There is no “kitchen sink gaming realism.” Richard Hofmeier’s Cart Life might be the first step in that direction. The black and white adventure game tasks you with simply surviving as a street vendor in a dreary eastern seaboard city. It turns the experience of near-poverty into a game, and it is a very frustrating and difficult game indeed. Think of it as Nickle and Dimed: The Game
Cart Life is up for the grand prize at next week’s Independent Games Festival in San Francisco, and this gladdens my heart. When I first played this game last September at IndieCade, after meeting the very funny and very kind University of Chicago grad Hofmeier, I called it “the kind of game that everyone should play and that no one will.” We can blather all we want about how this medium has the room to represent every aspect of the human experience, but until games like this get the notice they deserve, our claims will feel half-hollow.
Cart Life was released on Steam yesterday. It costs $3.49. Essential.
- Protests outside a Donald Trump rally in New Mexico turned violent Tuesday night as demonstrators threw rocks and bottles at police officers.
- The Afghan Taliban has picked an extremist scholar as its successor to leader Mullah Mansour, who was killed in a U.S. drone strike last week.
- Twitter will no longer count links, @names, and GIFs toward its 140-character limit. You can also retweet yourself now.