The “Loot Box” system has grown unnoticed from a modest idea to the very mainstream of money squeezing. It has gone unnoticed by the both PEGI and ESRB until it has grown to big to fail being the main source of income for the major game development studios. The Gambling Commission adds further definition: under ther rules 3.17 and 3.18 clearly divides “loot box system” as exception of the slot machines, even if they look and work similar. You will be surprised, GC does not consider the LBS (Loot Box System) a form of gambling because of the goods in the boxes “do not have real world value”. Gambling Commission turns the blind eye to the third-party market of the loot, flourishing around all popular massive online games. Digital loot can be sold, bought and exchanged for real world values almost instantly.