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  • 20 Lessons from Old Game Manuals

    Game manuals used to be more awesome than the actual games they described. They had pictures and charts and words about monsters and everything else that is cool and good. And sometimes they had pages for notes, but you’d never write on them (the manual must be kept pristine)…

  • Best Ways to Kill Time in Crackdown 2

    During our Crackdown 2 demo last week, we spent more time free-roaming the city causing random chaos and destruction than we did pursuing any of the campaign objectives. We banged on the game’s physics, looked for innovative ways to blow shit up, and had a blast doing it. Occasionally, the developers would pop over and have a laugh at what we were up to, sometimes making remarks like, “I have no idea what will happen if you do that, but there’s a ramp truck just around that corner that might make things more interesting.” Here’s what happened when we got to playing with mag grenades, a new type of explosive featured in Crackdown 2…

  • Romero Apologizes for Wanting to “make You His Bitch”

    Game designer John Romero will always be remembered for his work on Wolfenstein 3D, Doom and Quake. During his time at id Software, he was part of the team that helped create and shape the first-person shooter genre. But that’s not what he’s most famous for…

  • 8 Game Characters We’d Go Furry for

    We know how you feel. You’re confused, ashamed, even frightened. You don’t understand these strange and unsettling feelings that brew inside you. You cannot ignore it, but you cannot embrace it. Do not fear, though, for you are not alone. We’re all friends here, and we’re going to get you through this. Because we’ve all stumbled upon a smoking hot videogame animal at some point in our lives…

  • The Best Edutainment Games

    Remember playing edutainment games in the computer lab at your elementary school? It was better than lunch, better than physical education, and more fun than recess. Apple II’s loaded with educational software disguised as entertainment: these are what defined our formative years. We didn’t realize it at the time, but it was these simple titles that made us into the gamers and lovers of new tech that we are today…

  • First Footage of Bulletstorm: How Many Kills Can You Count?

    Bulletstorm might be one of the most sadistic videogames I’ve ever seen. It’s a shooter designed to discourage just shooting, one that rewards you - with actual points - for mercilessly torturing and toying with enemies before finally allowing them to die. If you’re killing a guy with a single bullet, you’re doing it wrong. If you’re impaling him on a giant cactus needle before wrapping him in explosives, you’re starting to learn…

  • 10 CRAPPY Jobs That Make Awesome Videogames

    Let’s face it: for the most part, work sucks. Unless you’re lucky enough to nab a really cool job, like astronaut or gaming site editor, the long, daily grind isn’t particularly fun. But for some reason, when these boring jobs are translated into games, they become much more appealing.

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