Modern Warfare 3 Release Date nears. Learn what’s inside the latest version.
In a small, dark room hidden away in the Los Angeles Convention Center, Call of Duty: Modern Warfare 3 executive producer Mark Rubin pilots a SEAL delivery vehicle through a web of sunken cars and floating corpses.
A massive enemy submarine passes overhead. This is his target. He slowly approaches the craft, plants an explosive and retreats to a safe distance. Boom. Rubin rises alongside the ailing sub, surfacing to see a New York City skyline under assault.
This is the beginning of “Hunter Killer,” a Modern Warfare 3 campaign level shown behind closed doors at the E3 Expo earlier this month. The presentation started out with some unique moments — in 2009’s Modern Warfare 2, such underwater segments weren’t player-controlled — but quickly reverted to familiar territory.
The 20-minute demo was full of high-octane gunplay and flashy explosions, but there was no hiding the fact that Modern Warfare 3 is the same old Call of Duty wrapped up with a shiny new bow.
Modern Warfare 3 development began at Infinity Ward, but after much of the company’s creative talent jumped ship to Respawn Entertainment, Activision brought on internal development group Sledgehammer Games as backup. With such an upheaval in the development process, it seems the two teams have decided to play it safe rather than roll the dice on any risky new concepts.
Nearly every moment in the demo was ripped straight out of an earlier Call of Duty title: Progress through highly linear environments, watch a scripted event, kill a few bad guys. Later in the level, after blowing up the submarine’s command center door with a few pounds of C4, players engage in a slow-motion firefight with the guards. You may remember these action sequences from Modern Warfare 2. They play precisely the same here.