The artists will usually create anywhere from five to ten versions of a character before getting approval on even the FIRST design.
Sze said, for example, "Our skillsets evolved. I used to not do character design, but, being here, I have to do character design. They were kind and patient enough to work with me as I learned how to do that at a level that they need. And now we all just do anything."
Sze made a lot of the key frame illustrations Black Panther — like the Killmonger and T'Challa fight falling into the vibranium mine. He explained, "A key frame illustration is a piece of art or illustration that encapsulates a scene to capture the spirit of the moment."
For example, Sze came up with the idea for the cool apple scene in Dr. Strange and the director, Scott Derrickson, liked the visual so much, he added it into the movie. Sze explained, "The task was to show 'everyday magic' and how do we relate that to the viewer? So, I thought of Dr. Strange eating an apple — just by showing different stages of the apple being eaten to show the audience that he's manipulating time."
Fuentebella explained that with Killmonger in Black Panther, "The scars were a good visual metaphor for what he's been through and how he went through his journey."
When designing Killmonger's armor, "We looked at a lot of military and body armor, it's something that is personal with him. We wanted to make it feel like all these kind of staccato lines, he's hard and been through a lot. It has a little bit of those Wakanda lines, and he's trying to embody that," said Fuentebella.
"We think about how it progresses a lot — it's not just about finding something that looks cool online and putting that into a design. There's a lot more thought that goes into it," said Fuentebella.
Francisco said, "We don't try to change the look at all, we try to keep it as close to the comic book as possible, while putting our own design flair into it."