Candy Clicker Pro puts you in the shoes of a candy magnate trying to build a massive candy empire. You hire workers, marketers, and shippers to move your product, which will just help you hire more workers and install new upgrades to just make the whole process run more smoothly.
Candy Clicker Pro is probably the nicest looking game on this list, but after a few minutes and a few upgrades, you may notice your computer’s fans cranking pretty hard. So, if you can’t stand your machine slowing down too much, just skip forward to one of the less intense games.
At first, Incremental Zoo might not look like much, but as soon as you buy your first couple meerkats, you’ll be hooked. The format is pretty basic, and the mechanic is very simple, so don’t expect a ton of surprises, but if you’re pretty new to the incremental game world, this is a pretty good place to start.
In Incremental Zoo, you buy pairs of animals and encourage them to breed so that you can buy pairs of more expensive animals and so on and so forth. New species of animals are introduced periodically, so there’s always a new goal on the horizon.
Loot Clicker has a classic NES look and feel, but follows the same formula as a lot of the games on this list. It starts slow with a few clicks and killed monsters, but then quickly ramps up as you hire your first few adventurers.
After you spend some time exploring the tabs and buying some upgrades, you’ll be plowing through quests and unlocking new features.
Kushify is a pretty simple game, but it looks really great, and can be a lot of fun if you spend a little time with it.
The whole point of the game is to build an illegal drug empire (which can be switched to a legal coffee empire in the settings, if you’re worried about people watching you play over your shoulder) while maintaining a balance between your cash flow, your farming operations, and your dealers all at the same time.
Clicker Heroes may not be the most robust incremental game ever made, but it’s one of the nicest looking. There’s not a ton of crazy mechanics or big surprises, but it’s pretty gratifying to reach a new level, or unlock a new companion to battle along side your devastating clicker attacks.
Like most incremental games, you win by clicking, which earns you a little gold, which you can use to hire support to help do some extra damage to the enemies. Eventually, you’ll get to the point where your troops are doing most of the hard work, but by then, you’ll be obsessed with unlocking the next new unit.
I’m not even sure you could call Progress Quest a game, really. It’s pretty much a totally passive experience, in which the game plays itself out in front of you without a while lot of need for input.
Somehow, it’s still incredibly fun and addictive. Make a character, fire up an unending series of Windows XP inspired progress bars, and then just sit back and watch the gold points roll in.
The Monolith has a pretty cool look, and it’s also a little deeper than the average incremental game. It takes a little while to really get going with The Monolith, but once you start building up your teams of soldiers and scholars, the game picks up speed very rapidly.
In The Monolith, you pray and make various sacrifices to an imposing monolith on the right side of the screen, which earns you points that you use to hire new soldiers and scholars. With the help of your mouse cursor, your soldiers chip away at a mysterious and sinister looking egg on the left side of the screen.
The more time you spend with the game, the more damage you do to the egg, which eventually hatches and starts sending leeches to draw power away from your monolith. It all sounds insane, but it’s a ton of fun.
Make sure to select “English” before you start playing! Parameters is already a difficult game to wrap your head around at first, so playing in a language you don’t understand won’t make things easy on you.)
Parameters takes all the basic mechanics from a sophisticated role-playing game, and distills it down to the very, very basics. Instead of quests, there are boxes. Instead of enemies, there are boxes. Instead of weapons, there are boxes. It’s all boxes. Just start clicking. Eventually, you’ll start clearing more and more boxes, which gives you more experience which just unlocks new boxes.
Visually, A Dark Room is extremely sparse. I mean, it doesn’t even give you boxes to look at like the last game.
At the start of the game, A Dark Room doesn’t give you a lot to work with. Just a dark room (obviously). But, soon you can make the room a little less dark, which will help bring some help into your budding little hamlet.
The game eventually takes some pretty crazy turns, and might even make you question your own morality at moments, which is saying a lot for a game which is almost entirely text-based.
All the games that came before this are fun, but Cookie Clicker is the big leagues.
This is the game that all other idle games and incremental games are trying to live up to. It’s very easy to understand and play. You can jump right in and pretty quickly understand what it is you’re trying to do, but it’s also extremely deep and rich. You could probably play for days and still be seeing new content.
Cookie Clicker does exactly what it says on the tin. You click cookies. But pretty soon you’re controlling an army of grandma slaves to open wormholes into new dimensions where twisted cookie gods will grant you horrible powers, allowing you to clog all of space and time with cookies. Just play it, you’ll see.
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