1. When did you first discover your passion for writing?
I discovered my love of writing, I think, at a very early age. In my view, writers are born with a pen in their hand, or maybe today, it’s a keyboard. I feel like I’ve spent most of my life writing ideas down and playing with different ideas and having characters come to life in my head and telling me the stories they want me to tell on their behalf. As a writer, I don’t think people really choose, in other words set out, to be a writer. It’s something that they just have inside of them, and they really have no choice but to write the things down in their head. It’s this imagination that just never really stops giving birth to new ideas.
2. Growing up, what were some of your favorite books?
My favorite books growing up were really anything that I could get my hands on. I grew up in a house full of boys, so there were a lot of western novels. My mom loved to read romance novels, so I think I read any romance novel that she had. But the kind of books that I loved to read were always the ones involving magic and fantasy, so the Lord of the Rings trilogy, by far, was one of the most memorable series that I read as a child.
3. Tell me a little bit about the series you have coming out.
The Legends of Orkney is a fantasy-adventure series based on Norse mythology. Its main character is a 12-year-old boy, named Sam Baron. The first book in the series is called The Red Sun, and this is where Sam discovers that there is nothing at all ordinary about him. His mother is a witch and his father is a true son of Odin, giving him this mixture of god and witch blood. Sam has to go through a stone fire and travel to this realm of Orkney to help rescue his friends who have been taken prisoner there. This is where the story really begins to take off.
4. How do Sam and the rest of the characters develop as the story progresses?
So these characters start off with a lot of questions. Like a lot of 12 and 13-year-old kids, they don’t really know who they’re going to be when they grow up. They don’t really know what kind of person they’re going to be, and they make all kinds of mistakes. And I think that’s one of my favorite parts about the characters journeys in my books. The characters are allowed to be kids. They make mistakes. They don’t always do the right thing, but they’re able to overcome their mistakes, overcome the challenges that face them. At the end of the day, hopefully good rules the day and they’re able to become and evolve into the kind of people that are going to make the right choices and be the brave characters that we want to be. But, we don’t get there right off the bat. It takes them a little while and a few left and right turns before they actually figure out who it is they are and what kind of person they want to be.
5. What do you want your readers to take away from the Legends of Orkney books?
When an author sets out to write a children’s book their number one goal is to get a child excited about reading. I think that’s what I want them to take away from this book is that reading can be fun, and books are a source of adventure and magic and should be able to transport them into a whole other world than the one they’re living in. I want when kids pick up my book to be excited about reading it, to not feel that reading is a chore, but that reading is an invitation to adventure. An invitation to a whole other world, which they can explore and uncover on their own and then hopefully leave it, wanting to read more.
6. You also have an interactive mobile game coming out called BattleKasters. What is that going to be like?
There’s been this explosion in mobile interactive entertainment that has really changed the focus on how people engage in literacy and reading in general. I’m partnering with Artifact Technologies to create a digital experience that is immersive and challenging and that will help players come into the world of the Legends of Orkney in an interactive digital platform.
In the game, players can do everything from collecting cards and rare cards, as well as rune stones. They can capture creatures, and they can even cast spells, which is probably the most fun part. In their quest, what they are trying to do is close this stone fire portal that bridges the gap between our world, Earth, and this magical realm of Orkney, where the game is set.
7. The mobile game is inspired by the Legends of Orkney world. Specifically, how do you envision the game tying in with the books?
I see an opportunity to use the interactive platforms to engage people in reading, as opposed to detracting from reading. As a literacy champion and an author, my challenge is to create and deliver stories in a variety of formats that will challenge and trigger peoples imaginations and hopefully convince them to sit down long enough to read a book cover to cover.
8. About Alane Adams
Alane Adams grew-up and attended school in Southern California. Alane has been an avid reader her whole life and is particularly drawn to the ideas of magic, fantasy and the creation of new worlds. Alane is also a literacy advocate, supporting the cause through the Rise Up Foundation, which she founded in 2008. When she is not writing or teaching, Alane can be found hiking or spending time with her three sons.
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